3D Modeling
Hard-surface assets, clean topology, UVs, and production-ready geometry.
3D modeling, material creation, and real-time technical workflows — built for the demands of interactive experiences.
01 / SELECTED WORK
A space for modeling, materials, real-time environments, and technical problem-solving.
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02 / DISCIPLINES
I work at the intersection of asset quality and runtime constraints — from the surface of a model to the behavior of a scene.
Hard-surface assets, clean topology, UVs, and production-ready geometry.
Physically based materials with controlled detail, consistent art direction, and efficient texture sets.
Unity-focused scene assembly, shader workflows, and attention to rendering performance.
03 / ABOUT
I'm Mustafa Ayhan, a 3D artist with a focus on modeling, texturing, and technical art for interactive applications.
I combine visual craft with production thinking: understanding why an asset exists, how it will be used, and what it needs to deliver in real time.
04 / CONTACT
For professional inquiries, collaborations, or portfolio requests.
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