INDEPENDENT PORTFOLIO 2026
MUSTAFA AYHAN / 3D & TECHNICAL ART

Form meets
function.

3D modeling, material creation, and real-time technical workflows — built for the demands of interactive experiences.

01 / SELECTED WORK

The work.

A space for modeling, materials, real-time environments, and technical problem-solving.

i

Portfolio template: project cards are example categories, not claims of completed work. Replace the illustrative artwork and sample descriptions with your actual projects before sharing this site with employers.

02 / DISCIPLINES

Artistic intent.
Technical discipline.

I work at the intersection of asset quality and runtime constraints — from the surface of a model to the behavior of a scene.

01

3D Modeling

Hard-surface assets, clean topology, UVs, and production-ready geometry.

BlenderHard SurfaceUVs
02

Materials & Texturing

Physically based materials with controlled detail, consistent art direction, and efficient texture sets.

Substance PainterPBRShaders
03

Real-Time & VR

Unity-focused scene assembly, shader workflows, and attention to rendering performance.

UnityVROptimization

03 / ABOUT

Making the
complex clear.

I'm Mustafa Ayhan, a 3D artist with a focus on modeling, texturing, and technical art for interactive applications.

I combine visual craft with production thinking: understanding why an asset exists, how it will be used, and what it needs to deliver in real time.

WORKFLOW / TOOLS
BlenderSubstance 3D PainterUnityZBrushMarmoset Toolbag

04 / CONTACT

Let's build
something real.

For professional inquiries, collaborations, or portfolio requests.